UPDATE: The poll has been closed! I hope you’re happy with the choice you’ve made, Internet…
Your choices will decide, or at least strongly influence, what I do next (along with the regular stuff I will be doing regardless)!
Thanks to a very kind reader of the site, I’ve been gifted a copy of Bioshock: Infinite on Steam to review! But instead of a regular review, I decided to take notes and give my impressions as I go using my Twitter feed. If you’d like to see my impressions and thoughts, please follow me on Twitter. (Or you can look up hashtag #BIR which stands for “Bioshock: Infinite Review”.)
Afterwards, I’ll condense, sort through, and flesh out these thoughts in a final review on the site! It’s not a “Let’s Play” with commentary, but I think it’s better, because I hate talking while I play anyway and want to give more insightful comments than I would when I’m half-distracted and trying to be entertaining.
This happened the day before the VGX awards… Coincidence? Hinting? Or consequence?
I changed history folks. That’s one less “Game of the Year” accolade to slap on the back of The Last of Us box, and one less pillar to uphold the neofeminist crusade. We all know that VGX awards are the highest authority, after all… Ha ha.
VGX gave The Last of Us three awards. (Best Voice Actor, Best Voice Actress, and Best PlayStation Game.) That’s only one award short of my prediction, which means if they had given it “Game of the Year”, my prediction would have been correct! Spooky.
(For those who weren’t paying attention, Grand Theft Auto V won their “Game of the Year” award, which fake intellectuals and insecure liberals are trying to condemn, despite being a crowning achievement of production, game design, and yes, even writing this generation. I may have to explain why in a separate post some time.)
The PlayStation 4 is launching tomorrow, and I need to decide what to do about that. A few important things have changed between 2006 and today that make it especially interesting.
With MGS2: A Complete Breakdown finally done and The Last of Us review finished, I’m letting myself work on other projects for a while. This includes designing my own tabletop board game, which I’m pretty absorbed by. The next few months are going to give us plenty of news, developments, and scandals to comment on, so I don’t want to burn myself out.
Besides that, I plan on improving my The Last of Us review, because I don’t feel like it was constructed as well as it should have been (although my opinion has not changed), and with the exciting official release of Path of Exile coming up in just a few days, I really want to do a proper review of that! Spoilers: it will be positive!
As for proper Metal Gear analysis, I started writing a new entry in the MGS4: Sold Out series. No promises as to when it will be finished, though.
(For those who want to know more about the board game, I’m creating a game design blog for it which I’ll post a link to on my Twitter, along with updates on how it’s going. Your questions and feedback are welcome, so stay tuned.)
Just an introduction video, you can find it in the About page from now on.
The year where sanity creeps into reality, and things get messy.
With 64% of the vote and a widening margin, it seems you have chosen Metal Gear Solid 2 as the game you’d like to be reviewed first! And so it shall be.
I admit I’m surprised, though. The Last of Us has been dominating sales charts and the hearts of critics everywhere, and it started off strong in the poll. Thankfully it shouldn’t take nearly as long to finish the review of MGS2 as it did to complete the other six parts of the Breakdown.
Believe it or not, after 12 years of analyzing MGS2, this will be my first time judging the game as a critic first and foremost. Having delved into the farthest depths of the game’s madness, I feel a certain obligation to deliver a fair judgment, without personal bias. I’m excited to see what I think.