Walken + Wolfpox = 10th Place Winner!

I’M A WINNER — Eat your hearts out.

Yes that’s right folks, I submitted a drawing for the Kojima Productions Fan Art Contest back… uh… whenever that was, but now the winner’s are finally announced, and it turns out I made the cut with something as bizarre as Christopher Walken dressed up as Solid Snake. The folks over at the KP Report talk about it before any other ones, so listen to it for their comments and love, and (my favorite part) the fact that Yoji Shinkawa actually picked it, and acknowledged that he was instructed by Kojima to make Snake look like Christopher Walken originally. He said it made him reflect on his old days. What an honor indeed.

I actually forgot I submitted it, but apparently enough people over at Kojima Productions enjoyed it to bump it up to #10. Of course, this probably means that they just had a tiny number of submissions, especially when you see the pathetic scribbles that also made the cut, but hey, a win is a win, and I’m proud. Personally I NEVER thought it would win, but now I can look forward to getting a special bandana and T-shirt. Having Shinkawa appreciate the thought of it is the best prize I could have asked for, however.

This is the drawing:

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What I’ve been working on

Playing games, working on projects, enjoying Spring — you know, fun stuff. Namely, I’ve been playing L.A. Noire, Portal 2, and most recently The Witcher 2. That’s on top of Marvel vs. Capcom 3, Team Fortress 2, and Minecraft. We gamers are living in a pretty good time right now. But games and entertainment have never been enough to pull me away from writing about Metal Gear: the fact is, I always need to be creating something.

I’ll keep writing articles for the site, doing comics, and so on when I feel like it, but if you want to know what I’m working on right now, keep reading…

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Is this a Team Fortress site?

No it’s not.

But maybe it should be, because hey, it’s my site and it’s sure as hell more interesting than any Metal Gear news.

This is a new, fancy, cool comic done by the guys at Team Fortress 2 — ie. Valve Software — for free.

Do you see it? Here’s the link again in case you missed it. That’s 10 pages of extremely well done digital comic, deepening the already surprisingly deep story/world of the Team Fortress 2 universe. Why? Because apparently they wanted to make their new, interesting, completely unnecessary update more awesome. We learn some actual backstory about the Heavy, see pictures of the Sniper’s parents, and (for some reason) have an actual story explanation for the existence of the Meet the Team videos. Allow me to remind you that this is a cartoonish First Person Shooter multiplayer game.

The story also explains why the update is being made: as a cunning plan to allow the Administrator to spy on everybody without having to deal with annoying directors.

As for the update itself, here’s an exciting video that actually explains it.

Basically, TF2 will now feature a “Replay Editor” which can be used to capture, edit and share impressive/funny/memorable moments of gameplay. That may sound lame, but then you watch the video and realize they’re running a contest and giving away a digital award to the people who submit the best movies! There are a bunch of categories, and they can be easily shared on YouTube and Steam.

Why do I mention this? Because dammit, other companies COULD BE DOING THIS KIND OF STUFF.

No fan fiction! Plus status update

Just a note: there were zero submissions for the silly Fan Fiction Contest! You people obviously don’t give a damn about that stuff, and frankly I respect it.

So anyway, I’m wondering how good this new format is. I really like some aspects of it, such as the permanent links to news stories, tags and categories, but stuff like the disorienting “Continue reading” function is getting on my nerves, and it’s difficult to edit the format of the “grid” posts. Little things like that make me question the new format. I’d like some feedback, so if anybody wants to add comments, please do so. I think you just need a WordPress account.

I’m looking at Tumblr and other sites, and thinking that they’ve got some great functionality too, albeit with a really generic template and some drawbacks of their own.

In other news, between my regular day job, my constant keyboarding, and my videogame playing, I’m starting to get some kind of carpal tunnel shit going on with my hands, so that’s why I haven’t been writing more. Sucks, but I really need to cut down on the amount of typing I do right now. Oh well, maybe I’ll pick up a video camera and start making videos instead or something.

Knee and back pain simulator in the works for KojiPro?

According to recent tweets it seems Kojima Productions may be developing some kind of new, next-gen pain simulator.

Although we cannot confirm that it will be a pain simulator at this point, there are plenty of juicy details to feed your active imaginations. Kojima has revealed some following tidbits:

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Kojima notices that green is vivid

Sorry I missed mentioning this earlier, but Kojima has recently noticed that green is a vivid color. [link]

Less importantly, but still sort of worth mentioning, are his heavy-handed compliments towards L.A. Noire:

It seems that “L.A. NOIR” will be released in Japan on 7th July(the Star Festival). It is the most and the only game that I am looking forward to playing. English version will be released in May. I cannot wait, but as it is the detective game, I should wait for the Japanese version. This game may change the future of “adventure game.” I’ve got a big expectation! [link]

It seems “L.A. NOIR” has all the elements such as investigation (on-site investigation, door-to-door investigation, hearing, tailing), car chase, gunbattle and arrestment etc. This will be the great title not only for whom like noir novel but also for whom like police drama and an old investigation type of adventure like me. [link]

Of course I agree with Kojima’s sentiments, since L.A. Noire looks to be both highly original and perfectly realized, which is a rare combination, but I doubt that it will change the future of anything. Kojima is an idealist, and he thinks that innovation will influence the direction of an industry, but he underestimates the game industry’s love affair with juvenile fantasy exploitation and low-brow frat boys. Even if the game is a success commercially, nobody else will be willing (or able) to attempt copying the level of intelligence, originality or class that L.A. Noire will possess.

The game industry may respect men like Kojima and applaud games like L.A. Noire, but nothing will budge it from it’s current trajectory.

 

Kojima’s favorite MGS2 scene!

When Hideo Kojima looks back at MGS2, what is his favorite part? Could it be the introduction of Raiden? Or perhaps the craziness of the Arsenal Gear section? What about the speech at the end about starting over and creating a new identity?

Well according to his Twitter feed, it’s the part where Raiden and Rose talk about King Kong:

My favourite scene from MGS2 is where RAIDEN meets Rose. When she was asked “Which building did the King Kong climb?” by the sightseeing ladies, she pointed at the world trade centre which is the new building by the direector John Guillermin. The ladies denied it. Then, the movie-buff: RAIDEN came in to showed the old empire state building.

via Twitter

Huh, who would have guessed?

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