Kojima on needing lots of money, knowing how to market

Hideo KojimaIn a new interview with PlayStation Blog, Hideo Kojima compares being a game designer to producing a movie, saying:

Kojima: Right now, it’s very similar to movies: You need a lot of money. So rather than doing what you want, doing what you like, you must have a clear idea of marketing and sales. That’s what’s happening to us with FOX Engine; you do not need be an expert in programming to develop a game, but if you have a question, you still need an expert on-hand to provide an answer.

As for expression, that has reached a high level. Video games are trying to reach the peak of entertainment, so game makers should be clear that things like emotion and sound are among the many things that have to be involved. [source] [emphasis mine]

It doesn’t seem as if Kojima is complaining here, but he certainly has no illusions about being able to simply do “what he likes” and “what he wants”.  It’s all about marketing and sales.  It’s interesting that he would bring up the new FOX Engine as an example of this; does this mean he couldn’t do what he wanted with it, or is it just an example of requiring marketing savvy to get what you want?

Magicka!

I cannot stress enough that you should open up the Steam Store and purchase everything there is related to the game Magicka — the only video game where you can play as a mage with a hand gun and shades.  But that’s the least of all reasons why you should buy it:

  • It’s bright, playful and gorgeous visually
  • It’s cheap to buy (especially right now)
  • It’s got delightfully chaotic and challenging multiplayer, but it plays well solo
  • Best usage of combining elemental spells ever
  • It’s actually got a sense of humor
  • Magicka: Vietnam?

There’s more reasons, but long lists get annoying after a while.  Go see if it interests you right now!

Team Fortress 2 becomes Free to Play forever

Did you know that Team Fortress 2 is the best multiplayer game in the world today? It’s better than your Calls of Duty, your StarCrafts, your Worlds of Warcraft, and better than Farmvilles too. I’ve talked about how TF2 is better than Metal Gear Online at length. The same points apply to almost anything out there today.

And now it’s just a free thing, that you can have and enjoy.

Thank you, Valve. Thank you for being heroes.

New Team Fortress 2 update + site

The Über Update is upon us.

Featuring some mafia-related gear for the Heavy and Spy, as well as a new map, the update will surely be a doozie! It’s also going to include the “Meet the Medic” video (finally!)

Along with that, the Team Fortress 2 blog has been revamped to include class profiles, update history, comics, and awesome artwork.

Unfortunately, all of this content will cost you a whopping zero dollars.

Oh, and if you don’t own the game, you can now play it FOR FREE this ENTIRE WEEK!

E3 2011 Thoughts & Reviews

In this article, I provide a long analysis of some of the latest games and hardware being shown, and why various sequels  have left me wanting more while others inspire dread.

Continue reading

Ravi Singh brags about playing Peace Walker HD

After keeping it a big fat secret from us all, he’s now basking in the glory of his E3 experience and bro status with Ryan Payton.

You can read about it here.

No one likes a bragger, Ravi. Also, thanks. Looks like PWHD (which is what I’m going to call it from now on) is going to be a pretty respectable cash-grab from Kojima Productions after all. Right thumb stick for the win, I say.

As for “MGS3DS”, here’s my initial thoughts: it makes me sick.

MGS3DS is the kind of soulless experiment that illustrates what happens when the Japanese get a taste of success. That’s not racist — that’s just the pattern, they admit it themselves. Oh shut up. Look at how the team developing MGS: Rising decided to not only make the game a prequel but also a new genre, instead of continuing the series properly. That’s game design cowardice. Everyone’s too scared to innovate or take a step in a new direction, wasting perfect opportunities to make new stuff by just remaking the same old stuff for new platforms. Can you imagine a brand new Metal Gear game on the 3DS?

I can. I can imagine it being cool too. My imagination works like that.

The reason why the HD Collection is tolerable is because Peace Walker was begging to be ported to consoles from before it was even released. It really is a major installment in the series, and it deserves a wider audience. Giving MGS2 & 3 to the Xbox crowd feels right as well. But remaking MGS3 for the 3DS? Nobody was asking for that.

EDIT: It may seem contradictory to say that the Rising team is scared to take a step in a new direction while simultaneously complaining that they picked a new genre — a new genre sounds like a new direction, right? — but the issue is a fear of being compared to the “actual” series, or push the story forward in a new direction.

Kojima set up the plot of MGS4 so that it would tie up loose ends and give his team freedom to continue the series with a new story, not so they could shit out a spinoff prequel that hides behind a new genre to avoid being comparable to the major installments.

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