No more mullet? Play as MGS1 Snake on the Tanker

Our friends over at CodeRed Interactive have officially released a mod — yes, one of those cool things that changes how a game plays — for Metal Gear Solid 2!

“How does that make any sense,” you ask?  Simple, it’s for the PC version of the game, and all you need to do is follow the instructions on the installer, which you can get at the bottom of their downloads page.  Here’s how it looks in action:

https://www.youtube.com/watch?feature=player_detailpage&v=puqpwCxDTz0#t=47s

You’ll feel like you stepped right out of Shadow Moses and onto a boat.

Also if you want to have a say in what they do next, go watch this video and vote in their poll!

Part V (MGS2: A Complete Breakdown)

PART IPART IIPART IIIPART IV PART VPART VI – PART VII

[Updated Nov 1/2012: GameTrailers today declared that Metal Gear Solid 2‘s ending was the third worst in game history!  A special note has been added to the end of the article.]

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11 years later, Otacon and Snake’s bro hug gets media attention

Here’s a strange one for you: GameInformer just posted a piece on the moment in Metal Gear Solid 2 when Snake and Otacon do their handshake and bro hug.  As far as I can tell, nothing prompted the article, but I did notice it was categorized under “moments”.  I guess they just pick random moments from gaming and write about them.

Perhaps I make too much of it, but I always find it funny when game sites look back fondly at MGS2, considering how much hate it generated in the media — that is to say, after all the asskissing they did at first.  Feelings toward the game seem to go up and down with the times, eh?  Funny how Snake Eater was all about shifting perceptions of the times…

Part IV (MGS2: A Complete Breakdown)

PART IPART IIPART IIIPART IV PART VPART VI – PART VII 

The VR Theory

In order to encourage, challenge and even trick players into thinking about the deeper meaning of his games, Kojima designed the whole plot to collapse on itself.  Would players still miss the point?  (Of course they would.)

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Kojima once again says that MGS2 was supposed to be his final Metal Gear

I’ve said it a million times but apparently it’s still news: Kojima intended for MGS2 to be his last Metal Gear project, which means that Snake Eater and Guns of the Patriots were both projects he was “forced” to do.  Get it?  He didn’t want to make those.  He’s directly saying it, on record.  Okay, I think you understand now.

Very diplomatically, he says that nobody was to blame, and that there were “problems” when others tried to take over.  (Problems which couldn’t have been more obvious in Portable Ops, I’m sure.)  He also says that Project Ogre will use the Fox Engine, which is predictable, but still exciting.

Think about it this way: if he made MGS3 and MGS4 against his own will, and they turned out to be as great as they are, how great will the project he really wants to work on be?  I don’t know how I failed to notice this before, but apparently Kojima recently talked about how Project Ogre will deal with issues of family and adult life, and would be a “subdued” experience.  Never knew that.  As much as I dislike melodrama, I look forward to this.  (Please don’t be like Heavy Rain.)

Part III (MGS2: A Complete Breakdown)

PART IPART IIPART III PART IVPART VPART VI – PART VII

{NOTE: Clips are best watched in Full Screen mode.}

Part three is a careful study of Metal Gear’s creator, Hideo Kojima.  More specifically, it’s a study of his motivations for betraying player expectations with Metal Gear Solid 2.  As confusing as it may seem, there is a logical explanation for it all.  (Here’s Part 1 and Part 2)

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Part II (MGS2: A Complete Breakdown)

PART IPART IIPART IIIPART IVPART VPART VI – PART VII

{NOTE: Clips are best watched in Full Screen mode.}

So, the game was controversial because it pulled the rug out from under players’ feet, and because it denied them the trademark experience they were expecting; but what about the game’s actual story?  In part two we analyze the plot in order to find out whether its as convoluted as its critics have said.

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Update: MGS2 Review, Part 1 Complete!

The first part of my epic “MGS2 Review” is now 100% complete and ready for presentation.  It will be several pages long, and contain a whole bunch of important material that’s never been discussed on the site before.  I’m excited to be able to present this new analysis in the coming weeks, as I’m sure fans of the series will really appreciate it when they see it.

How many parts will there be?  Oh, looks like there should be SEVEN, not including the introduction or conclusion.  It will be biggest feature on the site when it’s complete!

I plan on releasing each part when I’m close to finishing the next, so here’s hoping part two doesn’t take too long!  And since I’ve decided on the final title for it, I guess I can tease the main banner for it…

Well that’s it for now, I guess I should get back to work!

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