Part III (MGS2: A Complete Breakdown)


{NOTE: Clips are best watched in Full Screen mode.}

Part three is a careful study of Metal Gear’s creator, Hideo Kojima.  More specifically, it’s a study of his motivations for betraying player expectations with Metal Gear Solid 2.  As confusing as it may seem, there is a logical explanation for it all.  (Here’s Part 1 and Part 2)

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Part II (MGS2: A Complete Breakdown)


{NOTE: Clips are best watched in Full Screen mode.}

So, the game was controversial because it pulled the rug out from under players’ feet, and because it denied them the trademark experience they were expecting; but what about the game’s actual story?  In part two we analyze the plot in order to find out whether its as convoluted as its critics have said.

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Update: MGS2 Review, Part 1 Complete!

The first part of my epic “MGS2 Review” is now 100% complete and ready for presentation.  It will be several pages long, and contain a whole bunch of important material that’s never been discussed on the site before.  I’m excited to be able to present this new analysis in the coming weeks, as I’m sure fans of the series will really appreciate it when they see it.

How many parts will there be?  Oh, looks like there should be SEVEN, not including the introduction or conclusion.  It will be biggest feature on the site when it’s complete!

I plan on releasing each part when I’m close to finishing the next, so here’s hoping part two doesn’t take too long!  And since I’ve decided on the final title for it, I guess I can tease the main banner for it…

Well that’s it for now, I guess I should get back to work!

I dispute this claim

I’m not exactly sure about the context of this quotation, but apparently Entertainment Weekly reviewed Mass Effect 3 and said:

“… Mass Effect 3 has provoked a bigger fan reaction than any other videogame’s conclusion in the medium’s history.”

Which EA’s marketing department has happily embraced, using it in their promotional material like so.  The irony being that the “reaction” is mostly negative, etc.

That’s fine, but I have to disagree with Entertainment Weekly‘s claim.  There’s no doubt in my mind that Metal Gear Solid 2: Sons of Liberty provoked a bigger fan reaction, if you account for what I like to call “internet inflation”.  Internet inflation, like old fashioned money inflation, is when you dilute the value of something by producing too much of it, making the numbers higher but the actual effect lower.

Back in 2001, the Internet was just getting off the ground as far as mainstream adoption went.  Google had only existed for four years, and Facebook wouldn’t be created for another three; YouTube was a year after that.  The infancy of the internet meant that sharing your opinions still had a trace of significance to it, with people behaving more like actual individuals and less like faceless lumps of coal trying to pile up to fuel some particular fire.  Nowadays internet activism and the “viral effect” has ensured that every little dislike will be exaggerated into the most dramatic Shakespearean opera they can, hoping that their collective force will change things if they all work together.  Ten million negative comments in this new inflated environment doesn’t equal ten thousand “legitimate” comments in the old days.

Stay true, Metal Gear Solid 2.

MGS2 Review plans

The “MGS2 Review” I’ve been working hard to finish is going good, although its unlike anything I’ve tried before.  The plan was to do a video, but it’s been flexible, since I don’t want to commit to anything.  I’ve tried doing the voice recording of the script and it has resulted in some good news:  I probably won’t do the whole thing as a big video, but instead it will probably be a huge multi-page article with a hefty amount of video included.

The recording was going good, but the problem was that I constantly go back and edit things to make it better, and then I don’t want to go back and re-record it!  Nobody enjoys doing that.  This new format will easily chop months off of the time to finish, too.  Video editing is damn hard, and unless you really put a lot of work into it, it’s not worth the effort.

I’m telling you though, this is going to be a great piece.  I can’t wait to get it out to everyone.

Nicholas Carr on the permanence of digital

Nicholas Carr and Hideo KojimaI found this interesting.  Fans of Metal Gear Solid 2 know that the game comments on the permanence of digital information, portraying traditional culture as fragile and transient, and digital culture as a swelling “flood” of eternally accessible garbage.  Physical records conform to the idea of evolution and natural selection, he suggests.  But yesterday, respected technology prophet and bestselling author Nicholas Carr flipped this idea on its head by suggesting that it’s actually old, physical culture that remains accessible, and digital information that becomes swept away in a stream of technological change…

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Damn it, Jeremy Parish

Why the hell are people writing articles about this now?  Shouldn’t you be too busy kissing Call of Duty’s ass?  Seriously.  Since when do you care about the deeper themes of MGS2?  Go back to sticking your head in the sand like an ostrich, this is my turf!

Here I am, right in the middle of making the definitive Metal Gear Solid 2 analysis, and guys like this have to come along and try to steal my thunder.  Thankfully, they barely scratch the surface, and I don’t need to prove that I wrote about this shit years before they did.  I’m a hipster like that.

Anyway, I suggest you read the whole thing.  It’s kind of neat, but doesn’t nearly do the game justice still.

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