Please watch Critical Close-up: Metal Gear Solid 2

Here’s a video you don’t want to miss.

If you enjoy my articles, you will certainly enjoy this deconstruction of Metal Gear Solid 2.  Unlike me, he actually puts a hell of a lot of effort into production, going to locations and intricate editing to make it really watchable.  I dare say it’s the best video analysis of MGS2 I’ve ever seen from a technical and analytical point of view.

Don’t just watch the video, however, do the guy a favor and spread it around!  He deserves major attention from game news sites, forums like NeoGaf, etc.  Think about how many shitty fluff pieces get promoted on Destructoid, and then think about how substantial and interesting this is.  A true MGS fan will spread the word, just as (Raiden’s cobbled together idealized VR manifestation of) Snake taught us to!

My notes?  I think the video could have been improved by having symmetry at the end.  It starts off talking about postmodernism, but it ends with the digital age.  Bringing up such powerful ideas without paying them off is a tiny bit of a shame.  I respect that he doesn’t speculate too much on Kojima’s motivations for the postmodern themes.  I love the fact that he deals with the VR theory, which is unforgivably neglected in most reviews and analysis, and I think it’s about time it gets a respectable presentation.

MGS1 & MGS2 Parallel: You Should Have Told Me You Had It!

Our friend Threedogg — who has probably played more MGS in his life than the rest of us combined — has created an interesting video analyzing some similarities between Metal Gear Solid and Metal Gear Solid 2.  It takes a look at the way Emma Emmerich and Meryl Silverburgh overlap!

https://www.youtube.com/watch?feature=player_embedded&v=-hCAJeIkBlI

I suggest you follow Threedogg on Twitter and on his Twitch page.  You’ll find a ton more content there than you will here!  He’s an inspiration to us all.

No more mullet? Play as MGS1 Snake on the Tanker

Our friends over at CodeRed Interactive have officially released a mod — yes, one of those cool things that changes how a game plays — for Metal Gear Solid 2!

“How does that make any sense,” you ask?  Simple, it’s for the PC version of the game, and all you need to do is follow the instructions on the installer, which you can get at the bottom of their downloads page.  Here’s how it looks in action:

https://www.youtube.com/watch?feature=player_detailpage&v=puqpwCxDTz0#t=47s

You’ll feel like you stepped right out of Shadow Moses and onto a boat.

Also if you want to have a say in what they do next, go watch this video and vote in their poll!

Part V (MGS2: A Complete Breakdown)

PART IPART IIPART IIIPART IV PART VPART VI – PART VII

[Updated Nov 1/2012: GameTrailers today declared that Metal Gear Solid 2‘s ending was the third worst in game history!  A special note has been added to the end of the article.]

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11 years later, Otacon and Snake’s bro hug gets media attention

Here’s a strange one for you: GameInformer just posted a piece on the moment in Metal Gear Solid 2 when Snake and Otacon do their handshake and bro hug.  As far as I can tell, nothing prompted the article, but I did notice it was categorized under “moments”.  I guess they just pick random moments from gaming and write about them.

Perhaps I make too much of it, but I always find it funny when game sites look back fondly at MGS2, considering how much hate it generated in the media — that is to say, after all the asskissing they did at first.  Feelings toward the game seem to go up and down with the times, eh?  Funny how Snake Eater was all about shifting perceptions of the times…

Part IV (MGS2: A Complete Breakdown)

PART IPART IIPART IIIPART IV PART VPART VI – PART VII 

The VR Theory

In order to encourage, challenge and even trick players into thinking about the deeper meaning of his games, Kojima designed the whole plot to collapse on itself.  Would players still miss the point?  (Of course they would.)

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Kojima once again says that MGS2 was supposed to be his final Metal Gear

I’ve said it a million times but apparently it’s still news: Kojima intended for MGS2 to be his last Metal Gear project, which means that Snake Eater and Guns of the Patriots were both projects he was “forced” to do.  Get it?  He didn’t want to make those.  He’s directly saying it, on record.  Okay, I think you understand now.

Very diplomatically, he says that nobody was to blame, and that there were “problems” when others tried to take over.  (Problems which couldn’t have been more obvious in Portable Ops, I’m sure.)  He also says that Project Ogre will use the Fox Engine, which is predictable, but still exciting.

Think about it this way: if he made MGS3 and MGS4 against his own will, and they turned out to be as great as they are, how great will the project he really wants to work on be?  I don’t know how I failed to notice this before, but apparently Kojima recently talked about how Project Ogre will deal with issues of family and adult life, and would be a “subdued” experience.  Never knew that.  As much as I dislike melodrama, I look forward to this.  (Please don’t be like Heavy Rain.)

Part III (MGS2: A Complete Breakdown)

PART IPART IIPART III PART IVPART VPART VI – PART VII

{NOTE: Clips are best watched in Full Screen mode.}

Part three is a careful study of Metal Gear’s creator, Hideo Kojima.  More specifically, it’s a study of his motivations for betraying player expectations with Metal Gear Solid 2.  As confusing as it may seem, there is a logical explanation for it all.  (Here’s Part 1 and Part 2)

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