I know most of you probably visit TheSnakeSoup already, but it’s worth linking to this new editorial by Ravi Singh, in which he methodically points out how stupid the backlash to Revengeance really is in context.
Rather than discussing the motive for the game’s revamped style, he thoroughly blows apart the whole misconception that the Metal Gear universe is somehow sacred and in danger of being ruined, exposing the inconsistency and ignorance of those who believe Revengeance is a new low that poses a threat to the franchise.
And while I wholeheartedly agree with Ravi’s points, I do want to acknowledge that the reputation of the Metal Gear name is in legitimate danger thanks to Revengeance. Yes, there are plenty of good reasons why the game is being made the way it is, and the backlash may be founded on ignorance, but the fact remains that the majority of gamers don’t know or care about these things — they only know that its a full-blown, high definition, multi-platform Metal Gear game, and it looks campy and ridiculous.
Richard George’s opinion is naive, but it’s popular enough to make a difference. Unless Kojima Productions does more to educate the game media and players about the fact that this isn’t a “canon” story and isn’t meant to be taken seriously, gamers will be confused and angry. On the other hand, once people find out that it’s not canon and not serious, there’s an equally big danger of destroying any interest that existed before; people won’t be mad, but instead they simply won’t care. This is why it’s so stupid to use the Metal Gear name in the first place. (Unless you’re Hideo Kojima, secretly allowing the series’ reputation to be ruined in order to give yourself freedom to pursue new projects, in which case it’s a sacrifice for the greater good.)