Why not watch three GameInformer dudes play the Revengeance demo and fail repeatedly because they’re too busy making shallow observations? I have to admit, they are entertaining.
Below is a 16 minute play through of the Metal Gear Rising: Revengeance demo at Tokyo Game Show this year. You really get a sense of what the game will be like when you watch, and the commentary the two guys make isn’t that bad either. (Except the part where they say “Raiden is such a badass. People were wrong to hate him in Metal Gear 2!” As if he’s always been like this?)
I haven’t talked much about Rising lately, but judging by this demo the whole thing toggles between flat and generic, and over-the-top silly. So the real question is what kind of boring-to-crazy ratio there’ll be in the final game. If they keep the player guessing with new gimmicks and set pieces, it might still be an OK game.
At around 10 minutes you see the new robo-dog character, who eventually becomes Raiden’s buddy. It’s cheesy stuff like this that makes Rising so appealing, but I can’t help laughing at all the game journalists and fans who still don’t “get it”, and think that this is a typical, honest entry in the series.
Konami’s “Pre-E3 Show” is now available. Interviews, trailers, and a great Mega64 skit are being shown. We finally get to see more of Rising‘s gameplay, which looks very typical for this genre. Sadly, level design seems to be ripped from the Nintendo 64 era. Huge crates scattered around for no reason, allowing you to reach higher areas; generic wide city streets with nothing going on; a train chase; a scripted bridge collapse. The rushed development schedule is evident, and so is the lack of ideas.
And in case you hadn’t figured it out, the theme of cutting everything and has been cut down as well. The developers say that only enemies and certain background objects will be sliceable, meaning you shouldn’t be expecting to get too creative with your sword.
I’ll be talking about the upcoming E3, Zone of the Enders, and a bunch more on my twitter. I’ve started using it regularly, and I’ll be using it to announce new articles and such for your lazy ass.
Here, just as Raiden is getting his final cybernetic upgrades, he gets a flashback to when he was a child and Solidus killed a prisoner with a knife. He tells Raiden that “there is honor in killing with a blade”, and slits the throat. He tells Raiden that this is his future.
Yeah, you like that, don’t you? You know you want it. Check out his cyborg abs.
I bet you can’t wait until E3 now, where there’ll be a playable demo. Platinum Games is going to give you a taste of their gratuitous action that Summer is all about.
There’s a new Metal Gear Rising: Revengeance teaser site up now, called “War On Our Shores”. It features the voice of a character named Senator Armstrong, who seems bent on incriminating himself over the phone to somebody who wrote a speech for him.
I’ll admit it: everything about this game is guilty pleasure to me, and the writing in this is no different. The speech does a good job nodding to the story of Metal Gear Solid 2: Sons of Liberty, and provides some decent social commentary as well. I wonder whether the “Tea Party” mentioned in the trailer is actually supposed to refer to the current-day libertarian movement? If so, I have to give them big credit. Maybe Platinum Games can churn out an enjoyable plot in two months after all?
There’s also this trailer, named “Eye”, which was uploaded May 4th. It’s got more hints, including backwards-audio which I’m too lazy to decode. The subject is clearly a little boy, and at the end we see the words “Subject Name / Raiden” and “2/3”, indicating that this is a flashback, and that we will have another of these videos. Something else I noticed is that according to the login data on the screen, the username is “firstname.lastname@example.org”. Look up that IP address and it brings you to Valley City, Ohio and a guy who I’m positive has no clue about Metal Gear. According to the “whois” data it was registered in 1997 by Infonexion Corp.. Hmm, something tells me this isn’t an ARG on par with Portal 2, and I should have stuck with my first instinct, which was to not bother looking deeper.
You can go here to see the full Metal Gear Rising live-action teaser, along with the new site. Seems pretty obvious: this is a distant memory of Solidus and Raiden back in the Liberian civil war, when Jack was first getting his memory screwed with. Jack’s arms are thin and boyish, and the voice is obviously not raspy and death-like either, as it would be after MGS4. The appearance of Solidus means it’s not between MGS2 and 4, either. The African man and shabby tent setup also suggest it’s his child soldier memories.
Did I mention that it’s crappy? The actors, direction, digital effects — everything looks sub-par. Not surprising though, considering that Revengeance is a failed project being raced through production.
As for the official site, looks like you can enter commands in the bottom area to unlock easter eggs. I wonder how long it will take to find the hidden stuff.
Looks like my speculation was misjudged.
In case you didn’t know by now, Metal Gear Rising: Revengeance is going to be an awful, terribly written, and throwaway title. It was initially developed by the Kojima Productions team without the help of Kojima, but was bogged down in lack of direction and failed to the point of being cancelled, rebooted, and outsourced to Platinum Games, who were told to make the game as quickly as possible.
Play Magazine, issue #217, gives us the latest small details. The Silent Chief tells us:
The only additional details about gameplay that was shared, other than what has already been made public, is that Raiden will have the ability to parry attacks even when his back is turned. This is a common feature found in most games developed by PG.
Proving they can work as fast as the gameplay in their titles, under PlatinumGames the new script for Metal Gear Rising: Revengeance in which Raiden is contracted for VIP protection was rewrote in 2 months. In contrast, it took Kojima Productions some 10 months to do so.
Many people are under the impression that this will be a real, interesting Metal Gear title, once again misunderstanding the point of the whole project. I look forward to seeing what a Metal Gear written by Platinum Games in two months looks like!