Besides being spoiled before it was even released thanks to the many trailers and demonstrations, Ground Zeroes manages to make a sordid mess out of a very basic story. Or maybe that’s the point.
< This article contains spoilers. >
Besides being spoiled before it was even released thanks to the many trailers and demonstrations, Ground Zeroes manages to make a sordid mess out of a very basic story. Or maybe that’s the point.
< This article contains spoilers. >
Ground Zeroes features lots of fun, fascinating gameplay embedded into a thoughtless structure. This article discusses these structural choices, why they matter, and how could they have been improved.
< This article contains no spoilers. >
Here’s an exciting update from the master of social media marketing, Hideo Kojima:
“As got feedback from people played GZ that they wanna revenge in TPP, I’m adding hints of what happens to Snake & his team in E3 trailer.”
They wanna revenge, huh? So you’re going to give them hints? Clever guy!
Considering you released a $40 multiplatform prologue game that has a cliffhanger ending, I have to say it’s pretty brilliant to use the world’s biggest videogame presentation stage to make some follow up hints! Much better than simply showing a blank screen for 8 minutes.
Once again we can see Kojima “reacting” to “feedback”, but this feels like a hollow marketing campaign to me, at least compared to past Metal Gear announcements which had genuine hype. Sure, we always want to know more information about the next Metal Gear game, but shoehorning in this rhetoric about fans wanting “revenge” (HINT: That’s the theme of MGSV) is a little bit contrived. Lying about being involved with The Phantom Pain, creating Moby Dick Studios, and releasing Ground Zeroes as a separate game have all generated more confusion and resentment than true hype.
This E3 trailer has a lot riding on it. It needs to finally get the average gamer to understand what the hell is supposed to be happening, both in terms of the story and the product itself. If it’s more chopped up cassette tape recordings, I’m going to roll my eyes so hard.
Ever wondered what lays beyond Camp Omega? Ever wanted to stroll the Cuban countryside as Big Boss? These guys can actually make that happen — despite Kojima Productions trying to stop them.
Shocking, underwhelming, and confusing at the same time, where does one begin to discuss Metal Gear Solid V: Ground Zeroes? I’m not sure, so I’ve decided to divide my commentary into a few different aspects. This part discusses the game’s iconic main menu screen.
< This article contains no spoilers >
Kojima wants to show off, but as I just wrote in my analysis of their marketing, they don’t seem to care about preserving the intrigue and mystery around this game at all. I’ve always hated behind-the-scenes videos for my favorite things, unless it’s years later and I’m not “into it” the same way still.
Shocking, underwhelming, and confusing at the same time, where does one begin to discuss Metal Gear Solid V: Ground Zeroes? I’m not sure, so I’ve decided to divide my commentary into a few different aspects.
< This article contains no spoilers >
I guess I should mention, I bought Ground Zeroes for the PS3 and I’ll be writing about it in a few days once I’m confident that I’ve seen everything I need to. I’ve beaten the main story and the Side Ops, but haven’t unlocked what I assume is the “Deja Vu” mission. I’ve listened to most of the audio logs, too.
I haven’t synchronized the companion app, or tested nearly everything I want to though.