Konami finally makes it official, and Kojima does too!

 

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Hideo Kojima is creating a new independent studio named “KOJIMA PRODUCTIONS” and has already made a deal with PlayStation for a “collaboration” on a new project.  This confirms reports from just a few hours ago, and means a new era of Kojima works are on the way.  We can assume that his old team is joining him, which means we should expect extremely high quality and solid development times; especially since Konami was pretty notorious for having an awful work environment for creators to begin with, and that is no longer a problem.

Of course, this is the best possible news in the wake of the Konami fiasco.  They are undoubtedly very jealous of this, and were acting out of spite against him until now — using all of their legal power to hold him down until the very last second.  I have to admit, I can still hardly believe how absurd they behaved, even for as cynical as I am.  Then again, I also never thought that his departure from Konami would be a bad thing, because — as we can clearly see today — he is perfectly fine without them.  In fact, he leveled up in the process, judging by that sweet beard.

Will the next title be anywhere near as fascinating as a new Metal Gear?  Not from a “meta” angle, I’m sure.  But I’m a fan of Kojima’s work in general, so I am very excited to see what he comes up with.  Personally, I hope he builds a new fictional universe that’s filled with social commentary and philosophy, and grounded in solid action/adventure genre that his team knows best, not some risky attempt to be a futurist.  Kojima might have so many pent up gimmicks in his brain that he won’t be able to resist making some PlayStation VR technology showcase requiring 3 peripherals to even experience properly.  (According to the new badass logo, he might want to pursue stuff you wear on your head.  That is supposed to be a robotic knight’s helmet right?)

Right now I’m focused on my book about Kojima and the Metal Gear series (although it also includes Snatcher, Policenauts, and spinoff games!) so if you want to truly appreciate his life and legacy until today, you have something amazing to look forward to still.  Not bad timing, I must say!  My deep interpretation of the series has only been reinforced by evidence over the years, and the book pushes everything to a new level.  I’m very excited to share it with you, as I stay tuned what comes next.

Let’s also have a moment of silence for the great, fun, and promising ruse theories, which spoke to so many people’s imaginations as well as their high regard for Kojima’s trickster legacy.  He was in a league of his own, and if there was ever a creator who could have somehow pulled a ruse on that scale it would have been him!  Since I no longer have any choice but to believe all of the negative reports and rumors in the past, I have to wonder even more what was truly behind the conflict and toxicity.  Maybe it will come out in the wash.

The Ideology of Torture

Mr. Sylazhov returns with his latest guest article the day before the release of Metal Gear Solid V, to examine the extremely important matter of torture, in both the real world and the fictional one Kojima uses to show his views.

The methods, reasons, and history of torture are discussed, along with a personal story that drives home the reality of the barbaric practices used by military and spy agencies around the world.  This article was finished quite a while ago, but I’m publishing it on the eve of The Phantom Pain to emphasize the seriousness of its controversial subject matter.

Warning: Some graphic content follows.


The Ideology of Torture

A personal, political, and philosophical study of torture in the MGS series and the real world

I would like to dedicate the following piece to the victims of
the dictatorship in my country, and to all victims of
political repression from any side of the political spectrum.

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Kojima and the Soviet Union

The following guest article was written by a friend and author, Alexander Sylazhov, who you ought to remember fondly from his Big Boss as Che Guevara article; I titled that article in order to highlight one of my favorite aspects of it, but it certainly went well beyond that.  I’m deeply honored to be able to present his new article, which is the kind of analysis I would love to be able to do myself.  With the upcoming release of Metal Gear Solid V: The Phantom Pain less than a month away, this in-depth exploration of ideology, politics, and pop culture in the Metal Gear series is a fascinating must-read from a talented writer from a different side of the world.

Expect to see more from him soon, and please check out his science fiction novel series if you want to see more from him and support his work.


 

Kojima and the Soviet Union

An analysis of the political overtones of the MGS series and Hideo Kojima’s ideology

Flag-Pins-Japan-USSR

 

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Path of Exile and Star Citizen both get more interesting

Path of Exile has announced a new expansion, The Awakening.  On top of a new Act, bosses, items, and all that good content, there’s also a big addition to the legendary Passive Skill Tree: radial passive boosts.  I love this idea, because it turns the physical layout of the skill tree into a puzzle that players can play with.  Basically, certain gems you can earn will have a circle of influence in the skill tree that affects compatible nodes.  If the gem is related to Intelligence modifiers, it will give a boost of some kind to all of the Intelligence-related nodes around it.  I don’t know how you place them (I haven’t researched all of it yet, but I’d guess that skill nodes have colorized sockets now too?) but this alone means that GGG is moving the game in an even crazier, rewarding direction.

Star Citizen has written about their First Person Shooter system, which I find highly interesting.  Like Dark Souls, it will involve a stamina-management system, forcing players to play cautiously and “spend” their stamina on worthwhile action.  Three different “stances” will emphasize different aspects of combat and interaction, and I suggest you read more about how breathing control factors into fighting in space!

Follow me @GreenlightRview and let’s talk games!

Sick of the game media talking about everything except games?  Wish there was a better way to find out about new indie games without visiting dumps like Kotaku and RockPaperShotgun?  Me too, and that’s why I created @GreenlightRview on Twitter!

greenlight-review

Follow me and you’ll see concise but thoughtful critiques on as many Steam Greenlight projects as I can find.  Already I’ve seen some hilariously bad projects, and some amazingly good ones — like, stuff that I’m actually going to fund on Kickstarter.

Greenlight is one of the biggest forces for change in the history of games, but it needs intelligent people to pay attention and weigh in on the process.  We all know that it’s not perfect, and we know that even Valve is working on replacing it, but in the meantime there are thousands of games waiting to be seen and judged, with hopeful teams whose dreams of game development depend on you and me.  @GreenlightRview is a way for you to share my enthusiasm for upcoming indie projects, discuss game design with me, and help the cream rise to the top.

If you ever felt like there was a lack of game discussion and reviews on this site, you’ll definitely want to follow me there, because I’m going to have the same standards as I would if I was publishing it on this site, with the same wit and sharpness.

Thank you, and I look forward to discussing countless new games with you all!

[Check out @GreenlightRview]

The last “kingmaker” is the gaming press

One of the key parties in the #GamerGate affairs is a group called TheFineYoungCapitalists, which is trying to help female game designers get their games made, even though it was sabotaged by neofeminists; the creator’s private information leaked and the website DDOS’d.  Cool, right?  But he’s been making some comments since then on his blog, and now he’s given an interesting view about the state of affairs in the gaming industry regarding “kingmaking”…

The last KingMakers left are the journalists, with such a giant market they have the ability to push eyeballs to your product. To use their audience to make your game a success or a failure. What #GamerGate is about, is the general public becoming aware of the backroom deals of the last kingmakers in the indie video game market. And showing how a small group of friends have a remarkable amount of pull over what get’s made and where it is discussed. Gaming journalism has responded by attempting to discredit the public. Which is an interesting strategy to say the least but has successfully avoided discussing the real issues.

He says that lack of quality control — and lack of visibility for good startup developers — has always been a problem in the gaming industry, causing the infamous Atari crash back in the old days, and the current problem with Steam being flooded with too much questionable content to keep track of or sort.  Somebody needs to filter all those games, and those who filter the games have a lot of leverage that they can abuse.

Just think about it: what would you be willing to do to get your unknown little project on the front page of Kotaku or RockPaperShotgun?

If you want to cheer up TFYC and read more, you may as well follow them on Tumblr and give money to their pro-female developer and tragically sabotaged charity project!  It sounds like things are getting bleak over there.  I’m kind of shocked, how are they not funded by now, with all of #GamerGate going on?