Recently, Mike Mearls (co-designer of the latest D&D edition) and a couple of popular online Dungeon Masters sat down for a chat about the trajectory of the fifth edition of Dungeons & Dragons. As somebody who loves insight and opinions on game design I watched it intently. Questions about the game’s past, future, and present were passed around, and then eventually the host brought up his intense desire to see a demographic shift away from… white men in the game. The host himself is a “queer” white man and although I don’t know much about him, judging by this discussion he has a chip on his shoulder about the lack of inclusion in the hobby. He thinks this is a priority that needs to be actively pushed, for some reason, so that some day there won’t be white men leading the culture of tabletop RPG’s.
Even without the popularity of Cultural Marxism and the SJW agendas creeping into every aspect of recreation (I have no idea whether these people subscribe to the ideology,) this is a stupid concern born out of ignorance. But it might not be obvious why it’s so stupid.
I asked for replies, and I’m glad you guys responded! I felt the need to follow up here and acknowledge your views, clarify what I think, and further push the idea that I introduced in the previous one. Once again I’d like to know what you think, agree or disagree.
Once again, thank you to the Patreon supporters for pushing the goals even further!
I’ve been lucky to have Alexander Sylazhov as a guest contributor multiple times on this site. His writing reveals a facet of the Metal Gear community otherwise hidden from me, and shows me how other cultures and peoples can approach the subject matter in Metal Gear with a drastically different perspective. Recently I decided to ask Alexander for an interview, so that his fans and the general readership of this site can get to know the man behind these daunting essays a little more personally.
Check out the interview below and learn a bit about this mysterious character.
With Octopath Traveler I think Square Enix has a potential system-seller on their hands. It’s an old-school RPG coming out for the Nintendo Switch next year, but it uses the Unreal 4 engine to make everything fancier looking. It’s the most intriguing game coming out for the Switch in my opinion, because it demonstrates the hybrid console/handheld mentality that I hoped to see more of. The Switch is in a perfect position to deliver a tidal wave of SNES/PS1/DS reminiscent games that work on either the big screen or the little one, combining 3D graphics and pixels for a blast of nostalgia that doesn’t feel dated.