Bottom Line: Although Capcom begins with a graceful leap from the high diving board, they end up missing the deep end, only to land on a metal floor covered with black slime.
UPDATED: Added a fourth genre!
The problem of how to categorize games has plagued the industry since its earliest days. Is there a solution that can reorient our thinking and help us escape the counterproductive conventions of the past? In this article I propose new genres to help better simplify and explore game design.
Nintendo has revealed more information about the Switch hardware along with some games. It’s a subversive and risky powerplay, and I’m extremely interested in how this will turn out. In this article I’ll give the pros, cons, and most importantly, the possibilities of what the Switch represents to the gaming industry, which means I’ll also be talking about the current sad state of the console industry itself.
Bottom Line: IO Interactive brings polished professionalism to dirty work — and then keeps the hits coming.
Winners, losers, and predictions gone wild!
Merry Christmas everyone!
Publication is a tricky business, I’ve learned. Due to complications that are nobody’s fault (sounds like a cliche, now I realize why it is one,) I have to rethink how I’m going to release the book. This could be a positive thing, and I’m looking forward to having your help in this.
To be perfectly blunt, I’m ambivalent about trying to make money off of this by this point. At first I thought it could be a great source of revenue if it got good reviews and a percent of the gaming community embraced it, but by now I just care about doing justice to the material for whoever is interested, and I hope word spreads about its quality. This book is unlike anything else available, and the level of analysis here is beyond anything on my site because I did a lot of homework this time, whereas I normally don’t worry about getting all the details straight. It helped a lot to sort everything out, culminating in a study of Kojima and his work that I don’t think can be matched anywhere.
The book is the apex of my Metal Gear obsession. I now realize I’m not going to get rich from it or anything, and even if it spread beyond readers of the site, it’s not like I’m going to quit my dayjob if I made enough to buy food for a week or two. Your interest, appreciation, and feedback has always been more important to me than money, which is why I’ve never advertised on this site, taken up offers to join weird conglomerate sites that offered to monetize me work, or resorted to clickbait controversy and comments sections to drive up viewership. The book is similarly restrained and focused on just discussing what I find most interesting: being a “guide” to the crazy MGS series and Kojima’s mentality through the years.
Please take the time to fill out this small question form so I can come up with a gameplan that works for everyone…
A GUEST ARTICLE BY “FLYING FOX”
How many hidden messages are hidden away inside The Phantom Pain’s subtext? Is there a new metanarrative once again? Friend of the site, Flying Fox, has analyzed the game’s story to find many fascinating examples that he believes can redeem and elevate the controversial, seemingly unfinished story. Originally this article was published here on a site called MetalGearSolid.be, in French. Thankfully the author has painstakingly translated his enormous commentary into English and given our site the honor of presenting it to my English-reading readers, who I suspect are thirsty for answers exactly like these. I hope you will enjoy it as much as I did, and find many observations that you hadn’t even considered before.