Now that we’ve analyzed the main game, Part VI examines The Document of Metal Gear Solid 2 and Metal Gear Solid 2: Substance, where we find even more fascinating evidence of Kojima’s hidden goals.
When you think of pretentiousness, you probably think of failed attempts at being intellectual or profound. It’s the failed attempts that you think of. It’s not pretentious to actually be profound or intellectual, but when an artist’s ambition is not matched by his talent, it usually ends up feeling phony. You might think of a college chick who wants to open up your third eye with a shitty tambourine dance and some pot; or you might think of some indie developer who tries to tackle the sensitive issue of rape with an 8-bit sidescroller. In both cases, you’re thinking of someone who bites off way more than they can chew. You think of Peter Molyneux.
When Satoru Iwata cautions investors that it’s becoming harder to impress players due to the plateauing effect of innovation, a part of my brain collapses. When he tells the world that games have been “improving steadily each year, but these improvements are becoming less noticeable”, gravity flips and I hit my head on the ceiling. Do you see the dark, ominous clouds on the horizon? It is the storm of doom that will hit gaming this “console cycle”.
Two things caught my interest today: one is the “Pros and Cons of an Always-Online Xbox 720” article on IGN.com for its blatant spin job there, and the other is Marcus Beer’s sudden hypocritical disinterest in next-gen console speculation, which is tucked into the most recent Annoyed Gamer (around the 6:20 mark).
(Be warned, this is going to be a pretty epic rant.)
< Sept 18: This is an old post that seemed relevant to me again. Enjoy. >
This may or may not be a satire.
Here is Podcast #9 – Revengeance review defended / An open invitation
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