The 5 Worst Performances in the Metal Gear Solid Franchise

The 5 Worst Performances in the Metal Gear Solid Franchise

Here’s the piece I wrote for, critiquing and analyzing the worst performances in the Metal Gear Solid franchise.  If you agree it’s better than most of the crap on the internet, share it on Tumblr or Facebook or wherever folks go these days, because I’d like this one to make some waves, if possible.

Official Review (MGS2: A Complete Breakdown)


Part VII Review

Bottom Line: A legend in its own mind.

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Part VI (MGS2: A Complete Breakdown)


Part VI Substance & The Document

Now that we’ve analyzed the main game, Part VI examines The Document of Metal Gear Solid 2 and Metal Gear Solid 2: Substance, where we find even more fascinating evidence of Kojima’s hidden goals.

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PRETENTIOUS: Diablo III vs. Curiosity

Diablo III vs Curiosity

When you think of pretentiousness, you probably think of failed attempts at being intellectual or profound.  It’s the failed attempts that you think of.  It’s not pretentious to actually be profound or intellectual, but when an artist’s ambition is not matched by his talent, it usually ends up feeling phony.  You might think of a college chick who wants to open up your third eye with a shitty tambourine dance and some pot; or you might think of some indie developer who tries to tackle the sensitive issue of rape with an 8-bit sidescroller.  In both cases, you’re thinking of someone who bites off way more than they can chew.  You think of Peter Molyneux.

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Woe is Gaming! Innovation & Ignorance

When Satoru Iwata cautions investors that it’s becoming harder to impress players due to the plateauing effect of innovation, a part of my brain collapses.  When he tells the world that games have been “improving steadily each year, but these improvements are becoming less noticeable”, gravity flips and I hit my head on the ceiling.  Do you see the dark, ominous clouds on the horizon?  It is the storm of doom that will hit gaming this “console cycle”.

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