Part III (MGS2: A Complete Breakdown)

PART IPART IIPART III PART IVPART VPART VI – PART VII

{NOTE: Clips are best watched in Full Screen mode.}

Part three is a careful study of Metal Gear’s creator, Hideo Kojima.  More specifically, it’s a study of his motivations for betraying player expectations with Metal Gear Solid 2.  As confusing as it may seem, there is a logical explanation for it all.  (Here’s Part 1 and Part 2)

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Part II (MGS2: A Complete Breakdown)

PART IPART IIPART IIIPART IVPART VPART VI – PART VII

{NOTE: Clips are best watched in Full Screen mode.}

So, the game was controversial because it pulled the rug out from under players’ feet, and because it denied them the trademark experience they were expecting; but what about the game’s actual story?  In part two we analyze the plot in order to find out whether its as convoluted as its critics have said.

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The Opposite of Epic

The Opposite of Epic

Upcoming God of War installment original game Asura’s Wrath combines exotic Asian mythologies with over-the-top gameplay in an attempt to cash in on what I’ve come to refer to as “epicness pornography”.  Will the game industry ever escape this downward spiral of bombastic bullshit?  Apparently not.

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Video Games in the Master Plan

Updated March 6, 2014: Added new section and improved some parts

This article deals with the controlled nature of the entertainment industry, pop culture, and the possibility of a conspiracy to turn gaming culture into a shallow, unhealthy and narrow-minded wasteland.

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