Video Games in the Master Plan

Updated March 6, 2014: Added new section and improved some parts

This article deals with the controlled nature of the entertainment industry, pop culture, and the possibility of a conspiracy to turn gaming culture into a shallow, unhealthy and narrow-minded wasteland.

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The Ninja As A Deus Ex Machina Phenomena

The Ninja As a Deus Ex Machina Phenomena

We’re once again honored to have Mad Jackyl present us with a great article about the Metal Gear series — this time about how the recurring ninja character serves the plot of the games. The article is below the jump, so read on and please enjoy!

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MGS4: Sold Out Part 2: War is Routine

(This article has been updated on May 31, 2011 for your enjoyment)

PART 2: War is Routine

Old Snake: War has changed. It’s no longer about nations, ideologies, or ethnicity. It’s an endless series of proxy battles fought by mercenaries and machines. War – and its consumption of life – has become a well-oiled machine.

Obvious Reason

When the first game trailers were being shown, it was a shock for many to see that the setting of Metal Gear Solid 4 was the Middle East, and more shocking yet to hear the commentary of Snake about war being “routine”. What could such a thing mean? It wasn’t the same stylish, “cool” Metal Gear world we had seen before: it was desolation and massacre for no good reason. For literally the first time ever, there was no enemy stronghold to infiltrate, no big scary dude with a Metal Gear threatening the world. Indeed, we were sneaking into an actual battlefield, a neutral agent passing through somebody else’s pointless war. Why would Kojima break his successful formula for something as bleak and complex as that?

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