This was posted on December 21st on Kojima’s Twitter:
“FOX engine news Vol.3”. Experimenting original system where user chooses the parts to create realistic “avatar” easily. Here’s Lionel, very clever programmer in Kojima Production. This was done in an hr by referring the pic
Obviously this is pretty good, but a naked person with no facial expression and short hair doesn’t show off much.
When combined with the facial animation system, hair and cloth rendering, and foliage, there’s no doubt that the FOX Engine will be a powerful engine most likely on par with DICE’s Frostbyte 2 engine or better. Customizing your character in that engine sounds fun, but as with all character creation tools, it ultimately depends on the interface, menu system, and options available. (Personally I always test whether I can choose 3D facial hair, and the ability to make really ugly, old, and yet still correct-looking people. By this standard, most character creation engines totally fail.)
Kojima showed us some very impressive things apparently on the Xbox 360, and talked about how scalable it is, but considering he talked about making it the best in the world, scalable to fit any platform, it’s something to keep looking forward to as the months go by and the question of the next generation looms larger. And since he repeatedly refers to the “new game” he’s working on, we can no doubt look forward to the “Devil Project”/”Ogre Project” utilizing this engine, possibly with a character creation tool built in.