Character creation test in FOX Engine

This was posted on December 21st on Kojima’s Twitter:

“FOX engine news Vol.3”. Experimenting original system where user chooses the parts to create realistic “avatar” easily. Here’s Lionel, very clever programmer in Kojima Production. This was done in an hr by referring the pic

Obviously this is pretty good, but a naked person with no facial expression and short hair doesn’t show off much.

When combined with the facial animation system, hair and cloth rendering, and foliage, there’s no doubt that the FOX Engine will be a powerful engine most likely on par with DICE’s Frostbyte 2 engine or better.  Customizing your character in that engine sounds fun, but as with all character creation tools, it ultimately depends on the interface, menu system, and options available.  (Personally I always test whether I can choose 3D facial hair, and the ability to make really ugly, old, and yet still correct-looking people.  By this standard, most character creation engines totally fail.)

Kojima showed us some very impressive things apparently on the Xbox 360, and talked about how scalable it is, but considering he talked about making it the best in the world, scalable to fit any platform, it’s something to keep looking forward to as the months go by and the question of the next generation looms larger.  And since he repeatedly refers to the “new game” he’s working on, we can no doubt look forward to the “Devil Project”/”Ogre Project” utilizing this engine, possibly with a character creation tool built in.

Kojima wants to work on Devil Project

Kojima TwitterI always find this amusing.  Kojima has been publicly lamenting his inability to find time to work on the codenamed “Devil Project”, which has also been described as the “taboo” game which has the potential to ruin his whole career if it’s not received well.  Apparently he wants to work on it quite badly, but other things keep getting in the way.

This is significant to me for two reasons:

1)  It means that he is still passionate about something.  Ever since the release of Metal Gear Solid: Peace Walker it’s been hard to tell what he cares about, and it’s good to see that he is itching to work on something that is not only important to him, but potentially so controversial as well.  I haven’t given up on Kojima’s genius, and I believe Peace Walker is an example of that (which will hopefully get more credit once it’s released on consoles).  In other words, expect something great from him eventually.

2)  It demonstrates how Kojima resents obligations when he’s trying to work on something he cares about.  This might seem unremarkable, but in the case of Kojima it helps to reinforce the fact that years of being obligated to work on Metal Gear sequels wore him out and made him miserable, to the point where he just wanted Snake to die.  Every time he complains about obligations, I am reminded of that.

Here are the posts:

Had a mtg. in the morning as well as yesterday, and am working on preparing some documents for next week’s biz. trip.¹  Cannot do anything about the “Devil Project” at all.²

Finished an assignment for today from a project, and am now working on preparation for a biz. trip.³  I cannot get back working on the devil project until I finish this. But, since there is so much to do that I cannot finish.¨

Suspiciously similar, so it’s possible that he accidentally repeated himself, or just felt like reminding people.  I like to imagine Kojima sitting at his desk and cursing the company he’s in charge of for getting in the way of his top secret masterpiece.

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