Konami finally makes it official, and Kojima does too!

 

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Hideo Kojima is creating a new independent studio named “KOJIMA PRODUCTIONS” and has already made a deal with PlayStation for a “collaboration” on a new project.  This confirms reports from just a few hours ago, and means a new era of Kojima works are on the way.  We can assume that his old team is joining him, which means we should expect extremely high quality and solid development times; especially since Konami was pretty notorious for having an awful work environment for creators to begin with, and that is no longer a problem.

Of course, this is the best possible news in the wake of the Konami fiasco.  They are undoubtedly very jealous of this, and were acting out of spite against him until now — using all of their legal power to hold him down until the very last second.  I have to admit, I can still hardly believe how absurd they behaved, even for as cynical as I am.  Then again, I also never thought that his departure from Konami would be a bad thing, because — as we can clearly see today — he is perfectly fine without them.  In fact, he leveled up in the process, judging by that sweet beard.

Will the next title be anywhere near as fascinating as a new Metal Gear?  Not from a “meta” angle, I’m sure.  But I’m a fan of Kojima’s work in general, so I am very excited to see what he comes up with.  Personally, I hope he builds a new fictional universe that’s filled with social commentary and philosophy, and grounded in solid action/adventure genre that his team knows best, not some risky attempt to be a futurist.  Kojima might have so many pent up gimmicks in his brain that he won’t be able to resist making some PlayStation VR technology showcase requiring 3 peripherals to even experience properly.  (According to the new badass logo, he might want to pursue stuff you wear on your head.  That is supposed to be a robotic knight’s helmet right?)

Right now I’m focused on my book about Kojima and the Metal Gear series (although it also includes Snatcher, Policenauts, and spinoff games!) so if you want to truly appreciate his life and legacy until today, you have something amazing to look forward to still.  Not bad timing, I must say!  My deep interpretation of the series has only been reinforced by evidence over the years, and the book pushes everything to a new level.  I’m very excited to share it with you, as I stay tuned what comes next.

Let’s also have a moment of silence for the great, fun, and promising ruse theories, which spoke to so many people’s imaginations as well as their high regard for Kojima’s trickster legacy.  He was in a league of his own, and if there was ever a creator who could have somehow pulled a ruse on that scale it would have been him!  Since I no longer have any choice but to believe all of the negative reports and rumors in the past, I have to wonder even more what was truly behind the conflict and toxicity.  Maybe it will come out in the wash.

Video Game Awards and Kojima

Hideo Kojima was legally prevented from attending the Video Game Awards yesterday.  During the ceremony MGSV won an award for Best Action/Adventure Game, and Keifer Sutherland went up to accept it on Kojima’s behalf.  (Sutherland noted that Metal Gear Solid fans are the most devoted of any he’s ever seen, saying that of all the things he’s done in the past, the only posters he seems to sign are for Snake in MGS.)

Here‘s what Keighley said about the situation afterward:

“Mr. Kojima had every intention of being with us tonight, but unfortunately he was informed by a lawyer representing Konami just recently that he would not be allowed to travel to tonight’s award ceremony to accept any awards.  He’s still under employment contract and it’s disappointing — it’s inconceivable to me that an artist like Hideo would not be allowed to come here and celebrate with his peers and his fellow teammates.  Such an incredible game, is Metal Gear Solid 5, but that’s the situation we’re in.  Hideo is in Tokyo right now, watching the show, so I want you to know, Hideo, that we’re thinking of you, and we miss you.  We hope to see you at The Game Awards 2016.”

Clearly this is the most pathetic move yet by Konami.  It truly does seem like pure animosity toward Kojima, which begs the question of what exactly he did to piss them off so much.  The game has sold incredibly well, and obviously it won an award, so it is mind-boggling why things would continue to drag out in such an ugly fashion.

I can’t wait to find out what the hell is going on yet.

Also, Jade Raymond — who many speculate was drunk at the event — took a moment to spit on the decision to replace David Hayter in Metal Gear Solid V.  Here’s a video of that.  I don’t see this as a jab at Sutherland, just pent up disbelief that Hayter was rudely snubbed for the role.

Review vs. Analysis

I received an email recently from a reader who wasn’t impressed with my review.  He said that it felt like a kneejerk reaction against the game, without all of the nuance and insight that I usually give.  This was my reply to him, which may interest some of you:


My review was written as a judgment, not an analysis.  Most of my articles do not review MGS games, they study them, as you said.  For a review, however, the purpose is to decide what I personally like or dislike, and to criticize the product as a product.  MGSV is a product that costs money, and which either meets or fails to meet expectations of consumers who paid to experience it.  I am one of those consumers.  I’m not a disciple of Kojima.

If you read my actual review of MGS2, which follows at the end of my “Complete Breakdown” analysis, you’ll see that I also give it criticism in ways that I never did elsewhere.  Perhaps it’s rare, but I can simultaneously understand the deep intentions of Kojima and step back and judge his output from a more unbiased point of view.

With that said, my review is positive.  Perhaps you interpreted it as negative because you expected an analysis instead of a review.  My analysis will be in my book, and its too early for me to even get into that side of things at this point.  Once we know about what the hell happened during production with Konami and him I’ll feel more comfortable doing a meta analysis, but honestly, everyone else is pretty much on the same level as me until we hear more.

I appreciate the email and I knew that it would come off that way.  I also felt bad giving a judgment on it as a product, because my role has been an analyst for years, but that’s not nearly all I have to say about the game.  I hope you’ll look forward to a deeper analysis without judgment down the road, because I am too.

Like I said, though, I genuinely give it a positive review and don’t hate it.  Trust me that I can see the attempts at meta things better than anyone else out there, trying to be smart about the artistic intentions and the twist.  I have some important things to say about the meta aspect that I haven’t shared yet.  But i just wanted to get my EVALUATION of the PRODUCT out of the way while it was fresh, and I felt that I may as well articulate what people were experiencing.

I did pretty much insult the way it tried to be clever, but there is a sick habit going around the gaming community as a whole where people defend games based on everything except enjoyment and user experience.  We’re all experts now, familiar with behind-the-scenes production struggles, sympathizing with various creators, or even just what they represent.  “This game isn’t fun but it represents the indie scene and anti-corporate practices so I’m going to defend it!”.  But what about the experience itself?  Is it impossible to separate our view of a product from the production itself?

My REVIEW is about that 16 year old who picks up the game without knowing anything about Konami politics, but played some of the old games and wants to experience something worth their money.  My analysis will be about Kojima and the meaning of it all.

Kojima and the Soviet Union

The following guest article was written by a friend and author, Alexander Sylazhov, who you ought to remember fondly from his Big Boss as Che Guevara article; I titled that article in order to highlight one of my favorite aspects of it, but it certainly went well beyond that.  I’m deeply honored to be able to present his new article, which is the kind of analysis I would love to be able to do myself.  With the upcoming release of Metal Gear Solid V: The Phantom Pain less than a month away, this in-depth exploration of ideology, politics, and pop culture in the Metal Gear series is a fascinating must-read from a talented writer from a different side of the world.

Expect to see more from him soon, and please check out his science fiction novel series if you want to see more from him and support his work.


 

Kojima and the Soviet Union

An analysis of the political overtones of the MGS series and Hideo Kojima’s ideology

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Solid Kenny presents “Seeing Things For What They Are: Rose Analysis”

Here’s something I’ve personally been anticipating for a long time.  Solid Kenny–who you may remember from his huge analysis of Metal Gear Rising –has made another video.  This one is narrated by ItsDragonBlade, and whether you’re a fan of MGS2 or a hater, it should give you a new appreciation of the Raiden-Rose relationship.  14 years after the game was released, it’s amazing that there’s still more to think about in the game.

 

IT’S JUST A BOX: Why #AHIDEOKOJIMAGAME Is Misguided

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The embarrassingly naïve outrage over Kojimagate continues on, and although I don’t have time to flesh this out the way that I normally would, I’m going to race through the points and try to point out how silly fans are acting right now.  This isn’t just about the hashtag, but all those fans who are getting upset because they seriously think that Kojima has been betrayed by Konami…

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