Why the Wii U will be a great console

The Nintendo Wii U, codenamed “Project Cafe”, was officially unveiled at E3 just days ago. It’s already the subject of much debate and concern. I believe these concerns are stupid, and based on a few critical misconceptions.

The critic’s argument goes like this:

“The Wii was supposed to be revolutionary, but in the end it just sat on our shelves and collected dust! Only some of the first party titles developed by Nintendo were cool, and the rest were crappy. It was a huge disappointment, so therefore we should expect the same from the Wii U.

“The failure of the Kinect and Move motion controls, as well as the mediocrity of the Nintendo 3DS, also reinforce that Nintendo’s strategies are filled with bad ideas and they can’t be trusted to innovate.”

Nintendo Wii U console and controllerEven if I agreed that the Wii was a failure (which I don’t,) it’s a fallacy to argue that its failure translates into some kind of doom spell for the Wii U. In fact the only problem the Wii really had was the misunderstanding of what it was trying to do! And that was thanks to the ridiculous interpretation given by gaming sites and magazines.

For those of us who bothered to pay attention, we know that the Wii was trying to appeal to people who never normally played games. This is called the blue ocean strategy, in which a company targets new demographics instead of always trying to satisfy the same small group of devotees. This was a stroke of genius, even if it made them unpopular in the eys of the old fans. Millions of people who never paid attention to consoles were suddenly intrigued and willing to give videogames a try, so yes, the Wii was a success, not a failure.

However, the game industry (and other millions of gamers) felt betrayed, so they left the Wii out in the cold. The old paradigm was having trouble coping with the fact that Nintendo was returning to it’s family-oriented origins and shrugging off the imaginary “debt” that they owed to the 20-30 year old nerds who supposedly kept the industry afloat. “You can’t break up with me! I’m breaking up with YOU!” The Wii got a bad name for no good reason, and to this day I can’t talk to a fellow gamer without hearing about how the Wii was a “gimmicky failure”. They just can’t comprehend that Nintendo wasn’t trying to impress them, and that’s okay.

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The Ninja As A Deus Ex Machina Phenomena

The Ninja As a Deus Ex Machina Phenomena

We’re once again honored to have Mad Jackyl present us with a great article about the Metal Gear series — this time about how the recurring ninja character serves the plot of the games. The article is below the jump, so read on and please enjoy!

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Peace Walker HD

Peace Walker was a great game (for a spinoff) and a solid addition to the Metal Gear series. With stuff like Mother Base, R&D, Outer Ops, and co-0p gameplay, it was both ambitious and innovative, but there was one thing that always held it back, and it was, of course, the PSP itself.

Personally, I’m excited for the PS3 version of Peace Walker, which is set to be released in November this year. Even though it’s being remastered for HD by a company I’ve never heard of, “Bluepoint Games”, I don’t think Kojima Productions will allow them to screw it up too badly, and finally I’ll be able to play it for an hour without suffering from severe hand cramping.

Once this game is available for console players on both the PS3 and 360, hopefully more people will learn the story of Big Boss and appreciate another important chapter of the series. And, as they learn the story of Big Boss, they might even look into the allegory that is contained within it.

The blog has become the main site!

Earlier than expected, I have sacrificed the old “classic site” with the new blog format.

In order to maximize traffic to the blog area of the site — this area, the one that you’re reading right now — I’ve decided to overwrite the old main page with this. If you wanted to read some of the old content, I’m sorry, but that will be harder to do now. If you don’t care about reading the old stuff that much, but would rather have a single main page, you’re welcome!

The old stuff is still there — for example — but because “index.html” is now deleted, clicking back to main will take you to the blog an error. I’ll try to create links to all of the main pages so that linking back here won’t be as much of a problem, even though that’s a lazy workaround. Just be grateful for what you get, jerks!

So it’s E3? Settle down, people.

Another year, another E3 to get all excited about, right?

Well… Yes and no.

Yes, there’s the possibility that we’ll see awesome games, consoles and innovations; Nintendo supposedly has a new console to reveal, and of course Kojima Productions will have its own spotlight, even if the man who the company is named after is shunning the event. Some think that Sony and Microsoft will also reveal their plans for new consoles, even if it’s basically just a concept. So there could be sweet news!

But as my old grand-uncle William Shakespeare used to say: all that glimmers is not gold. There’s also the harsh reality that businesses love making huge promises that ultimately become stupid disappointments. If you’re the kind of person who is satisfied by simply having something new to speculate about (a stance I’ve been known to take), then it’s probably a win-win situation. But please, if you’re going to speculate, do it right: balance your hype with some criticism and realism, okay? 70% of all new ideas are garbage.

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