People might like the meager, monotonous soundtrack of Death Stranding, but it’s tragic that Hideo Kojima didn’t dig a little deeper.Continue reading
They don’t have much to do in those bunkers.
It should hardly be a surprise that Death Stranding is off to a slow start right out the gate. Its deliberately insane promotional strategy of being as confusing and chocked full of celebrities as possible, its meager premise of delivering packages in an empty post-apocalypse America, and its minuscule range of tone and variety all add up to make it “limited appeal”.
But the bad news gets worse when a certain somebody speaks out…Continue reading
Nothing like a stroll to take your mind off things.
This weekend is the inaugural EXILECON, hosted by Grinding Gear Games, creators of Path of Exile. Having caught up on the first day’s stream, I can safely say that they are putting Blizzard to shame yet again. Day 2 is happening now, and I’m excited to see what’s discussed. The event reminds me of everything I love about GGG and Path of Exile. It’s not a fireworks show or a WWE pablum for the masses, but a laser-focused commitment to the supporters with a clear vision, a professional grade of quality, and a deep awareness of what people want to see.
Path of Exile 2 has been announced. I’d write more about it here, but I’m busy listening to Chris Wilson at the event being a very smart and responsible lead designer.
How the nightmare of MGS2 is happening today.Continue reading
Hideo Kojima has made it clear that Death Stranding is about himself as much as its about anything else. But I have to wonder:
how deep will this metanarrative go?
A theory on Death Stranding, its narrative arc, and its purpose.Continue reading