In case you didn’t know by now, Metal Gear Rising: Revengeance is going to be an awful, terribly written, and throwaway title. It was initially developed by the Kojima Productions team without the help of Kojima, but was bogged down in lack of direction and failed to the point of being cancelled, rebooted, and outsourced to Platinum Games, who were told to make the game as quickly as possible.
Play Magazine, issue #217, gives us the latest small details. The Silent Chief tells us:
The only additional details about gameplay that was shared, other than what has already been made public, is that Raiden will have the ability to parry attacks even when his back is turned. This is a common feature found in most games developed by PG.
Proving they can work as fast as the gameplay in their titles, under PlatinumGames the new script for Metal Gear Rising: Revengeance in which Raiden is contracted for VIP protection was rewrote in 2 months. In contrast, it took Kojima Productions some 10 months to do so.
Many people are under the impression that this will be a real, interesting Metal Gear title, once again misunderstanding the point of the whole project. I look forward to seeing what a Metal Gear written by Platinum Games in two months looks like!