Kojima finally explains what Ogre Project means

I don’t understand Japanese, but Anoop Gantayat from Andriasang does.  He looks at Kojima’s tweet for us, and explains:

Hideo Kojima has been talking up his mysterious “Project Ogre” at Twitter for the past year. In Japanese, he refers to the project as “Oni Project.” Today, he clarified what the “Oni” means.

There have been a few theories of what the Oni might mean. Perhaps this is such a big project that it’s devilish or demonic. Or perhaps it’s a game that requires Kojima to close off his heart as he makes it (this is from a proverb involving Oni, I believe).

These two are both incorrect, said Kojima at Twitter today. The meaning is more literal. Oni Project is a game that deals with Oni in some capacity.

Oni can be translated to a variety of things, including demon, devil, and, of course, ogre. Based off Kojima’s Tweets, it’s unclear if he’s saying that the game deals with Oni as a subject matter, or if it’s the player who handles Oni in some form (collecting spirits and so-forth).

That’s actually a huge revelation: the game involves actual demons.  Kojima seems to be really passionate about this project, and I can’t wait to see what it’s about.  Sneaking through hell, smoking brimstone cigars and trying to fight a demonic Metal Gear?

MGS2 Review plans

The “MGS2 Review” I’ve been working hard to finish is going good, although its unlike anything I’ve tried before.  The plan was to do a video, but it’s been flexible, since I don’t want to commit to anything.  I’ve tried doing the voice recording of the script and it has resulted in some good news:  I probably won’t do the whole thing as a big video, but instead it will probably be a huge multi-page article with a hefty amount of video included.

The recording was going good, but the problem was that I constantly go back and edit things to make it better, and then I don’t want to go back and re-record it!  Nobody enjoys doing that.  This new format will easily chop months off of the time to finish, too.  Video editing is damn hard, and unless you really put a lot of work into it, it’s not worth the effort.

I’m telling you though, this is going to be a great piece.  I can’t wait to get it out to everyone.

Remember how I said the Internet was doomed?

LAST TIME ON: THE INTERNET IS DOOMED

NOW, THE SAGA CONTINUES…

On Feb. 27, a diplomatic process will begin in Geneva that could result in a new treaty giving the United Nations unprecedented powers over the Internet. Dozens of countries, including Russia and China, are pushing hard to reach this goal by year’s end. As Russian Prime Minister Vladimir Putin said last June, his goal and that of his allies is to establish “international control over the Internet” through the International Telecommunication Union (ITU), a treaty-based organization under U.N. auspices.

Guardians of the Net, take up your spears!  The Wall Street Journal has sounded the alarm, and this time it ain’t some American Intellectual Property bill.  The Communists are coming!

Why must the Skullgirls store be for U.S. only?

Damn you, internet!  When will you ever recognize Canada as being close enough to America to be able to ship your shit to us as equals!  All you have to do is literally drive across an imaginary line.

Skullgirls official store has opened, so within 10 minutes I had my cart full of $80 worth of awesome merchandise — including a Peacock aluminum water bottle, a gray Skullgirls hoodie, and a Ms. Fortune t-shirt — eager to throw my money at Alex Ahad and Reverge Labs, (more…)

Nicholas Carr on the permanence of digital

Nicholas Carr and Hideo KojimaI found this interesting.  Fans of Metal Gear Solid 2 know that the game comments on the permanence of digital information, portraying traditional culture as fragile and transient, and digital culture as a swelling “flood” of eternally accessible garbage.  Physical records conform to the idea of evolution and natural selection, he suggests.  But yesterday, respected technology prophet and bestselling author Nicholas Carr flipped this idea on its head by suggesting that it’s actually old, physical culture that remains accessible, and digital information that becomes swept away in a stream of technological change…

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