Specifics on Diablo III’s online-only DRM problems

RockPaperShotgun has detailed the ways in which Diablo III‘s online-only system will affect players, including being logged out in the middle of a game due to server problems or connections, a cooldown period, and no ability to pause the game.

According to John Walker:

You can’t pause. In fact, in most ways, the game acts like an MMO. For instance, quit it, and you’re given the optional cooldown to have your player clear the server properly. But it’s not an MMO. It’s not even close to an MMO. So when I’m playing the single-player game, and I’m in the middle of a frenzied mob, and there’s a knock at the front door, there’s nothing I can do. As happened to me yesterday. Twice. On another occasion I was surprised by a phone call that led to my having to do some other things. I’d safely left my character in a cleared area, but long between checkpoints. When I came back to the PC, I’d been idle for too long and the game had logged me out.

Being idle logs you out?  No pausing the game?  Dropped connections?  This is Diablo, not World of Warcraft.  No matter what the justifications for including an online-only Digital Rights Management system, or how many great “features” come with this connectivity, this is disappointing and unnecessary.  This wouldn’t bother me so much if Blizzard wasn’t a leader in the PC gaming field, being copied by dozens of other companies; they set the standard for what games should be doing.

Of course, the real blame still goes to Activision.

I suggest you read the full post, as it explains even more annoyances with the system.

KojiPro not stealing any spotlights at this TGS

Raiden wears a new hat

There was a time when any news surrounding Hideo Kojima and his production company would stir up excitement and flood gaming communities with speculation, but this year they’ve taken been pushed to the back thanks to lukewarm announcements about HD ports, a non-butchered aspect ratio, and the fact that Rising hasn’t been cancelled yet.

This is an incredible year for gaming, with major franchise titles dropping left and right — Portal 2, Witcher 2, Deus Ex 3, Battlefield 3, Elder Scrolls V to name a few — with the PS Vita offering something exciting on the hardware side of things.  A ton of interesting digital download content has been popping up (Magicka and Skullgirls come to mind, although I know there’s a lot more I haven’t gotten around to).  Established games like Team Fortress 2 and Minecraft continue to evolve and update, proving how effective patching and updating can be in a community.  So what is Kojima Productions doing to keep pace?

Kojima Productions can’t afford to be shuffled to the back, but it seems that they’re not worried.  Maybe they can afford to sit on their laurels and capitalize on old nostalgia for a few years, but considering how aggressive the market has become, I just don’t feel like they’re doing anything special.  “Transfarring” seemed to be a great idea before people heard about “Continuous Play”, but now it seems to be irrelevant.

The new FOX Engine could turn out to be a smash-hit, but Ugly Face Man (my own pet name for the poor guy) doesn’t look any better than current-generation models being shown off elsewhere.  Personally I trust that Kojima will have something great up his sleeve with the “taboo game” he’s hinted at for ages.  My hope is that he’ll make a triumphant return in good time.

Until then, we’ll have a ton of other great games to keep us occupied, I suppose.

Skullgirls fight #2

Yes, I am going to continue promoting this game and suggesting that you watch the fights at 720p resolution, full screen.  It’s not running at 60 FPS but it’s still glorious.

This is a fight with Peacock and Parasoul versus Filia.  It’s a 2-on-1 fight, and although neither of the fighters seem to be particularly skilled, I still love watching it.

Here’s the official website, by the way — I’m sure they’d appreciate a visit.

What was I smoking when I came up with this?

So I guess I was thinking about all the things that are severely lacking in videogames today, like protagonists who aren’t “cool”, strong themes about being a parent, anything set in the late 1980′s or early 1990′s, and multi-layered strategy games like X-COM.

What I ended up coming up with was this.  It’s an idea I had for an X-COM -type game in which you hunt down and intercept your own wife, who turned out to be an deep undercover Russian agent whose mission was to steal your greatest creation: a floppy disk with a computer program that will change the world.

Set in 1990, the game would feature a world map called “Hunt Mode” in which you expand your network of nerd friends, exploit the resources of government agencies, and evade capture while (more…)

Skullgirls

I simply have to promote this game.

Watch it full-screen to get a real sense of what it’s like.

This is easily the most beautiful fighting game I’ve ever seen, with character art by the one and only Alex Ahad, and with lead designer Mike Z, famous tournament fighter turned designer-programmer.  This is a dream team, and the progress they’ve made is mouthwatering to say the least.

The game will be released this year over the PSN Store [edit: and XBLA], which means its going to be affordable, and I insist that you check it out.  This game is built on love, passion, talent and style, and I believe every game should strive to reach this quality.  High-definition sprites that are hand created, with thousands upon thousands of frames of animation; dynamic lighting systems on top of that; actual good character designs with charming stories, unlike shitty BlazBlue/Guilty Gear.  This is how games should be made, and it definitely needs to see support.

The game has tag-mechanics, but as you can see from the video above it also features 1v1, 1v2, and 1v3, with the strengths being distributed accordingly to keep it balanced.  I can’t wait for this to come out and I sincerely hope it gets bathed in money, because I want more!